The Farm 51 have announced a brand new modern military FPS named, World War 3. It features strong teamplay, national armed forces, real locations, full body awareness, and a versatile customization system. All of which sings a sweet lullaby to me, and has made a damn fine case for itself in taking my wallet.
It is being produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the contest of a global war campaign on a strategic war map.
The Farm 51 is a studio with more than 13 years of experience. World War 3 will be releasing on Steam Early Access in 2018 with Warzone and Recon. Warzone features large-scale combined arms battles with infantry, armoured vehicles and drones. Then, Recon features a fresh approach to the battle royale genre.
It aims to bring a true combat experience to the player with the most authentic bullet vs. armour system in the FPS genre to date, achieved through years of research and development with military professionals. Ballistics, a weight system, full body awareness, vehicle physics, and an extensive customisation system all affect the gameplay in a meaningful way.
The strong teamplay is based on rewarding the initiative in playing as part of a squad. Responsible cooperation within a squad is the best recipe for combat effectiveness. Players can choose between assuming the role of an Attacker or a Defender, and use any gear available to support their playstyle – what matters is the victory.
To show the consequences of every battle, player performance will be rewarded with resources used to conquer or defend a territory, gain additional bonuses via the metagame and turn the tide of war. Every action affects the big picture presented on a constantly evolving, interactive war map eventually covering the entire planet.
You might be pleased to know that were will be no strings attached, no paid loot boxes and pay-to-win approached to game design. The developers consider it very important to stay true to the community and deliver the best game they can without resorting to such practices.
Published by Rhys Baldwin.